
Otherwise known as “Thoughts on the 2012 Windhammer Prize entries - Part 3”
So to wrap up my Windhammer analysis, I’ll talk a little about my own entry: Trial of the Battle God. -Its design, my thoughts on it and those of others (and not in that order).
If you’ve played Trial of the Battle God, then this may make some sense to you ;)
So I’m actually going to start with what others thought, and then work back from there (we’ll see how this pans out - I’m not actually sure myself):